AI Insights · Timothy · July 2025
Top 5 Real-Time Strategy Apps on Android in Australia: Q2 2025
Explore the performance trends of the top 5 real-time strategy apps on Android in Australia for Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the real-time strategy games market on Android in Australia saw notable trends across its top contenders. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each application.
Clash Royale from Supercell experienced significant growth in revenue, starting from approximately $13K at the end of March and climbing to nearly $56K by the end of June. Downloads also surged, beginning at just under 1K and peaking at over 11K in mid-June. Active users mirrored this upward trajectory, increasing from around 47K to over 110K by the quarter's close.
The Battle Cats by PONOS Corporation saw a gradual decline in revenue, dropping from around $6.4K to $2.8K. Downloads remained relatively stable, fluctuating between 400 to 800 weekly, while active users showed a slight decrease from 12K to about 7.8K.
Mob Control from VOODOO maintained steady revenue, averaging about $3K to $4K weekly. Downloads exhibited a decrease, starting at 3.5K and tapering to 2.2K by the end. Active users initially declined to around 6.7K but rebounded to over 13K by the quarter's end.
Tower War - Tactical Conquest by SayGames Ltd had consistent revenue near $2.5K to $3.9K. Downloads remained stable, with slight fluctuations between 1.3K to 1.8K. Active users stayed consistent, ranging from 20K to 24K.
TFT: Teamfight Tactics by Riot Games, Inc saw a revenue decline from $3.5K to about $1.2K. Downloads were low, ranging from 130 to 260 weekly. However, active users increased gradually from 1.1K to nearly 1.9K.
For more detailed insights into these trends, visit Sensor Tower's platform to explore the data further.